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Old Jun 05, 2006, 03:42 AM // 03:42   #41
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So: One year development time gives us Factions, which feels smaller and less immersive (To many, not all of course) than Prophecies. A new Chapter released every 6 months gives us burnout, and may suffer from the same problems as Factions does.

If this is the case, the solution is obvious: They need to go to 2 years development time per future chapter. One Chapter a year is far less likely to burn people out on purchasing the game, and the quality of the content can be much, much higher.
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Old Jun 05, 2006, 05:06 AM // 05:06   #42
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even a year 1/2 would be great!
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Old Jun 05, 2006, 05:32 AM // 05:32   #43
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I am willing to make a compromise, 9 months.
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Old Jun 05, 2006, 05:39 AM // 05:39   #44
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Imagine if they took 2 years to make a new chapter of the game.

We'd all complain that they took so long. Then all the people who dislike it would complain that they took so long on a crappy game. .-. You cant win really.
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Old Jun 05, 2006, 05:53 AM // 05:53   #45
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Hate to burst you bubble, but... Guild Wars is primarily a PvP game. There will not be three classes per character, hundreds of new skills introduced for no reason, and fixing the economy and trade system is lower on the fix list than it is to balnce existing skills in the PvP realm. So long as pople buy the expansions and PvP for the 100K World Cup tourneys, PvE will be a distant second place for the development cycle.
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Old Jun 05, 2006, 06:17 AM // 06:17   #46
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Quote:
Originally Posted by Hockster
Hate to burst you bubble, but... Guild Wars is primarily a PvP game. There will not be three classes per character, hundreds of new skills introduced for no reason, and fixing the economy and trade system is lower on the fix list than it is to balnce existing skills in the PvP realm. So long as pople buy the expansions and PvP for the 100K World Cup tourneys, PvE will be a distant second place for the development cycle.
Speaking of the PVP part of the game, I'm still waiting for the improvements to the beastmastery line, or the inclusion of weapons with a beast mastery requirement.

Also would like to see the elementalist one day live up to its reputation as a 'nuking' class.
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Old Jun 05, 2006, 06:49 AM // 06:49   #47
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Quote:
Originally Posted by Hockster
Hate to burst you bubble, but... Guild Wars is primarily a PvP game. There will not be three classes per character, hundreds of new skills introduced for no reason, and fixing the economy and trade system is lower on the fix list than it is to balnce existing skills in the PvP realm. So long as pople buy the expansions and PvP for the 100K World Cup tourneys, PvE will be a distant second place for the development cycle.
Yes, PvP is strong in GW, but your argument has a few problems.

1- You don't need ANY updates more than balance and exploit fixes to have a true PvP game, and New Chapters wouldn't be nessisary for that at all. In that, Anet would make more money by using the Counter-Strike model than by spending craploads of money to pay developers for new content. Have the community make maps for you and pay for game servers for you.

2- PvP and PvE are two very different animals. There are builds that do quite well in PvE, that are useless in PvP, and vice versa (try to IWAY FoW and see how far you get). I am a strong PvE player, but without rank nobody will pick me up on HA. Factions was supposed to be a step towards merging the PvE fanbase and the PvP fanbase. Sadly it does not - in fact it does almost the opposite by creating a need for hard core faction farming to stay in a guild with high faction. Being in a small PvE guild, it is almost impossible to recruit now because most players want to join guilds that are owners in a town.

Maybe I'll go back to CS where all you had to worry about were hackers and mic spammers.

gg Anet
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Old Jun 05, 2006, 07:14 AM // 07:14   #48
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Staggered development or not, it doesn't seem to be enough. If prophecies was released with as many problems (which it was) it would be understandable and forgiveable. However, repeating the same thing the next year (soon to be six months) isn't quite so tolerable.

ANet should change their development model slightly. Have 3 teams, two working on the staggered development, and one more that develops the current chapter. Slowly add content to the existing chapter culminating with the release of the next one. That way you get a real sense of continuity between chapters rather than just jumping into a new game every 6 months + a team that can handle any issues that come up without detracting from the development of forthcoming chapters.
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Old Jun 05, 2006, 07:26 AM // 07:26   #49
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Quote:
Originally Posted by Ork Pride
when i first beat the game, in 1 day and a few hours, i was VERY angry.
Perhaps you shouldn't have rushed through the game, then
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Old Jun 05, 2006, 07:43 AM // 07:43   #50
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Or perhaps the game should have posed some challenge.
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Old Jun 05, 2006, 07:57 AM // 07:57   #51
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Quote:
please crawl back under your rock of ignorance or actually find out what you speak of.
Can ya'll ever reply and not be insulting to someone who does not share your views? Obviously the OP feels as though 1 year of work and releasing a new chapter every six months is not adequate to produce a quality game... lets face it... Factions is crap compared to Prophs and there are plenty of probs with Prophs.

We are talking about quality vs. quantity here... so it's either "cheers, I love your shoddy workmanship and will pay 50 bucks every six months for it" or "A-net, please fulfill your promises and give us something that is going to keep us coming back time after time for a wonderful game." Not “You’re a stupid noob because my opinion is so much better since I assume that I am so much more well informed.” If you have information that you think will be helpful or think that someone else might not know there is no reason why it cannot be respectfully added.

~Andi
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Old Jun 05, 2006, 08:20 AM // 08:20   #52
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Quote:
Originally Posted by Enix
2- PvP and PvE are two very different animals. There are builds that do quite well in PvE, that are useless in PvP, and vice versa (try to IWAY FoW and see how far you get).
I have used IWAY in FoW many times and cleared in under 3 hours. I also cleared UW with IWAY a few times in under 4 hours.
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Old Jun 05, 2006, 09:07 AM // 09:07   #53
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Amazon:
World of Warcraft = $36.99
Guild Wars = $39.95


WoW info from techspot

With the purchase of the game, users will receive a one-month free subscription. After the trial has ended, players will be able to choose from three different subscription plans: a basic monthly fee of $14.99

Guild Wars Faq
Will there be a subscription fee for Guild Wars? Are there any other fees, such as for patches or updates?

There is no a subscription fee of any kind, anywhere in the world and there are no hidden fees. You do not have to pay for the streaming updates that will take place on a regular basis, nor for additional content that we will provide between the chapters of Guild Wars.


case closed

Also, I see devs come to third party forums, and tell people that their idea is a good idea, and sometimes see it enter the game, remember the boss naming contest? Now the emblem contest, Guild Wars is shaped by the people, it may take a little slower because they are not milking 15 bucks a month, but they make do with the way they handle servers (instances). If you guys want to see updates update updates, go play a mmo, if you guys want to see love put into a game instead of just being milked, play guildwars.
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Old Jun 05, 2006, 09:31 AM // 09:31   #54
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Quote:
Originally Posted by Imp
Amazon:
World of Warcraft = $36.99
Guild Wars = $39.95


WoW info from techspot

With the purchase of the game, users will receive a one-month free subscription. After the trial has ended, players will be able to choose from three different subscription plans: a basic monthly fee of $14.99

Guild Wars Faq
Will there be a subscription fee for Guild Wars? Are there any other fees, such as for patches or updates?

There is no a subscription fee of any kind, anywhere in the world and there are no hidden fees. You do not have to pay for the streaming updates that will take place on a regular basis, nor for additional content that we will provide between the chapters of Guild Wars.
Please don't make a comparison between GW and WoW anymore. It is stupid. It makes no sense. GW is more like a "3D Diablo" to me than a true MMO, and I certainly didn't pay money for Diablo 2 on a monthly basis. Whereas for WoW where they actually produce real content in updates... let's just say I'll wait longer before saying the same for GW.

Do you remember how in Diablo you can actually wear armor you pick up from drops, unlike the 'tarded GW system where you are only limited to like 5-6 sets for your 50 bucks? To make the joke even funnier Gaile even has the gall to use "new sets of armor" as marketing fodder for Factions! As if the dumb system wasn't retarded enough already!

Don't forget, updates like ToPK and SF are one time only, for Prophecies ONLY. Don't bank on these to support your argument because they are not valid points.

Thank you.

Last edited by generik; Jun 05, 2006 at 09:33 AM // 09:33..
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Old Jun 05, 2006, 09:43 AM // 09:43   #55
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Quote:
Originally Posted by generik
Please don't make a comparison between GW and WoW anymore. It is stupid. It makes no sense. GW is more like a "3D Diablo" to me than a true MMO, and I certainly didn't pay money for Diablo 2 on a monthly basis. Whereas for WoW where they actually produce real content in updates... let's just say I'll wait longer before saying the same for GW.

Do you remember how in Diablo you can actually wear armor you pick up from drops, unlike the 'tarded GW system where you are only limited to like 5-6 sets for your 50 bucks? To make the joke even funnier Gaile even has the gall to use "new sets of armor" as marketing fodder for Factions! As if the dumb system wasn't retarded enough already!

Don't forget, updates like ToPK and SF are one time only, for Prophecies ONLY. Don't bank on these to support your argument because they are not valid points.

Thank you.
all I am saying is, is that you get what you pay for.

With games like Wow,eq, and any other mmo you are contently giving them 15 bucks a month, so you will constenly need 15 bucks worth of gameplay. With guildwars you play 50 bucks worth and call it a good day.
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Old Jun 05, 2006, 09:56 AM // 09:56   #56
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Quote:
Originally Posted by Imp
all I am saying is, is that you get what you pay for.

With games like Wow,eq, and any other mmo you are contently giving them 15 bucks a month, so you will constenly need 15 bucks worth of gameplay. With guildwars you play 50 bucks worth and call it a good day.
It really is up to the individual.

But let's not forget that GW is around 9 bucks a month, and doesn't even offer 1/2 the gameplay that WoW has... PvE wise "game balance" has rendered this aspect pathetic. 20% faster casting or 20% +1 or 20% fast recharge or +30 hp always or +45 hp when enchanted or +60 hp when (negative condition)

At the end of the day Gaile can shout at the top of the lungs in some TV commercial shown on prime time TV, "new greens! new weapons! new armor!" To all that I can simply counter with a simple "so?" You can only have so many combination of mods on your greens and collector items before in Chapter 5-6 you will see things like "The Stonehart 2.0", hey, since they are going to reuse the exact same mods might as well be lazy and just reuse the old name too.
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Old Jun 05, 2006, 10:30 AM // 10:30   #57
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Quote:
Originally Posted by generik
Please don't make a comparison between GW and WoW anymore. It is stupid. It makes no sense. GW is more like a "3D Diablo" to me than a true MMO, and I certainly didn't pay money for Diablo 2 on a monthly basis. Whereas for WoW where they actually produce real content in updates... let's just say I'll wait longer before saying the same for GW.

Do you remember how in Diablo you can actually wear armor you pick up from drops, unlike the 'tarded GW system where you are only limited to like 5-6 sets for your 50 bucks? To make the joke even funnier Gaile even has the gall to use "new sets of armor" as marketing fodder for Factions! As if the dumb system wasn't retarded enough already!

Don't forget, updates like ToPK and SF are one time only, for Prophecies ONLY. Don't bank on these to support your argument because they are not valid points.

Thank you.
Every post you make does nothing but bash the game. If you really hate it that much, quit. It's really that simple. I can be a fairly negative person, but you take the cake. Good grief, your ability to deride amazes even me.
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Old Jun 05, 2006, 11:05 AM // 11:05   #58
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so anyway... going back to the original post...

Quote:
Originally Posted by Siddious
ANET are more interested in releasing more Chapters than take their time on the following chapters already out. I would much rather they updated on the following chapters than leave them alone, half bugged and continue with another shoddy chapter.
okay, first, do you mean 'bugs' or 'updates' ?... if you have a bug issue, report it! nearly every bug I've seen (including ones i never encounterd) are quickly sorted out!.. the fact that there arnt as many bug fixes is a GOOD thing.

Quote:
Originally Posted by Siddious
There are still many things that ANET need to add to the games which people have been wanting for about a year now, the most obvious one being an update on the trade system or an auction house.
If they don't make these small but IMPORTANT updates I think i may lose interest in guild wars.
These are features that are not chapter specific, they get added to the game and is available to everyone! - I agree, storage and auctions etc, are all things we "would like to have" but as many of the features you add it simply doesnt compensate for 'content' which these expansion provide...

Quote:
Originally Posted by Siddious
If you look on the faction map you will notice high amounts of the map have not been used.
even more in prophecies, but who is to say the extra space in the factions map wont be the new location for the 'expansions'

Quote:
Originally Posted by Siddious
All I'm asking for is ANET to spend more time on updates and less time on there chapters. One chapter every 6 months is not needed and too rushed.
6 months is not rushed, most MMO's update every 3 months!.. and by the end of those 3 months people are already bored to tears.. the fact that GW can go on for over one year without much in the way of additional content is very unique!...

also, 'updates' dont provide much in the way of income.. if they wait to put these features in the expansions.. I dont mind!... I dont want ANET to go bust, or stop developing GW because they are too busy with 'updates' instead of 'expansions'.
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Old Jun 05, 2006, 11:13 AM // 11:13   #59
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There's still like 57574 bugs still on Tyria/Cantha! It really pisses me off that Anet does a half baked job on these kind of things!

Also another thing concerning Chap. 3 jeez I hope they make a good storyline instead of the same old thing, yes talk to this guy, kill those things..blah blah blah, In Chap. 3 they should have heaps of elements from Tyria like with the Crystal Desert or somthink, personally I think the Canthan storyline was pretty crap and the missions were just meh no better than the prophecies ones.
I wish anet would make somthink that would kinda suck the player in and make him/her think :P
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Old Jun 05, 2006, 11:20 AM // 11:20   #60
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Quote:
Originally Posted by Queen Christie
I wish anet would make somthink that would kinda suck the player in and make him/her think :P
Its called PvP.
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